The title tells everything. I started working a few days ago on a Zombie Mode map where you are locked inside a secret facility. The idea is that each time the map loads (let's say every round), some elements change, the layout differs (some doors are locked when others aren't) to give a unique experience every time you play. Also, there will be hazards (I'm thinking about some sort of acid pool or laser room). Balancing is what I'm working my hardest on, as a resort there won't be ANY spot where you can camp with ammo packs and/or health packs right inside.
So far, I've only made a few rooms and I'm trying to find ideas for more rooms to explore. In addition, in order to keep the map simple, it will not be either too big (aka not wasting 10 minutes walking as a Heavy) or too small, so that there is enough space to run around (as a scout notably). The "randomness" won't go as far as to create separate rooms, only blocking certain pathways.
Right now I can't share any screenshots, but I'll show my map whenever I feel like it's ready to be seen
I'd like to know if the idea of such a map would interest y'all :D
So far, I've only made a few rooms and I'm trying to find ideas for more rooms to explore. In addition, in order to keep the map simple, it will not be either too big (aka not wasting 10 minutes walking as a Heavy) or too small, so that there is enough space to run around (as a scout notably). The "randomness" won't go as far as to create separate rooms, only blocking certain pathways.
Right now I can't share any screenshots, but I'll show my map whenever I feel like it's ready to be seen
I'd like to know if the idea of such a map would interest y'all :D