Is medic a difficult class? or is he just frustrating.

sowon

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If you have the eye for healing and knowing which teammates to prioritise and generally keep an eye on your team's health, he's not difficult.
I feel playing Medic is more about positioning and mental capacity more than mechanical skill.
 
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benz

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Medic is a frustrating class overall. Medics are usually the #1 priority when it comes to what class to eliminate first, and they are often blamed for the team’s losses. I’d say the hardest aspect of Medic is timing an uber. Sometimes the person that is being healed will refuse to push unless uber is popped, or it can be the complete opposite. The opposite being that the one who is being healed will act reckless and throw themselves into hectic situations whenever they notice the 100% from the Medigun or hear the iconic “I am charged!” voice line.
 

floot_guy

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Easy to learn, hard to master.
If medics had a way to easily escape the front-lines when their casualties are killed, it would have been easier. Med mains always find their way to escape the front-lines and sometimes, all they do is give up. Also, it is the most important class in a team, but is always firstly prioritized as a target by the enemy team. Even Meds target other Meds, but leave it on their team to finish the job.
 

Bio Medic Offline

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tell me what you think.
Well, I am a medic man and In my opinion I believe he is easy to play depending on your choice of weaponry. I recommend using the vaccinator, stock syringe gun, and melee of your choice (for casual). This is probably the best most long living loadout because of its survivability, the "meta medic" cant live nearly as long as an experienced vaccinator. I personally think he is an easy class and not frusterating class (probably because i play him all the time).
 
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Hypernova

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guess i'll give my opinion.

Medic is a mix of both. as @Floot and @LUV said, Medic is pretty much the #1 target.
Getting rid of the healing source will ruin the advantage that the enemy has, (probably) lowering the chances of a push. Not going for the medic is pretty much a mistake.

However, as @Bio Medic Offline has said. Depending on your choice of weaponry, Medic can be pretty easy!
The vaccinator is easily the best medi-gun of all the other choices. Though i don't agree on stock syringe gun, as i'm more of a crusaders crossbow person myself. There is also no such thing as the best/worst melee weapon (though IMO the vita-saw is pretty useless)

Eh, i probably could of did something wrong when typing this.
 
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Bio Medic Offline

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guess i'll give my opinion.

Medic is a mix of both. as @Floot and @LUV said, Medic is pretty much the #1 target.
Getting rid of the healing source will ruin the advantage that the enemy has, (probably) lowering the chances of a push. Not going for the medic is pretty much a mistake.

However, as @Bio Medic Offline has said. Depending on your choice of weaponry, Medic can be pretty easy!
The vaccinator is easily the best medi-gun of all the other choices. Though i don't agree on stock syringe gun, as i'm more of a crusaders crossbow person myself. There is also no such thing as the best/worst melee weapon (though IMO the vita-saw is pretty useless)

Eh, i probably could of did something wrong when typing this.
All of the medic's primary weapons offer a great deal of survivability. I prefer the syringe gun simple because it deals a fine amount of damage in a short time and allows me to use a "run&gun" tactic. I don't really use the crossbow because in my opinion its survivability is not a good choice of a weapon, however it does offer the ability to heal teamates from afar and if you use it you probably trust your skill in aim. The blutsauger is commonly used for battle medics, the only reason why I would use this weapon is if I am combating pyros because it makes you a hard to kill target if you hit most of your shots. The blutsauger in my opinion is an anti-pyro weapon due to the fact that you can leech the life out of your victim however whenever I combat the pyro with this weapon I can only regen 1 health with is a huge disadvantage, so I always use the vacinator to pop a fire resistance uber to reduce the negative affects of afterburn, and use the amputator to find a safe location to heal if I am injured badly.
 
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Snoop.

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I main medic and the hardest thing about medic is how stupid your teammates can be. Like they will get shot and I will heal them and then I would get shot and they would take the healing packs away from me like ... bro .... the second hardest thing is hitting crusader crossbow shots at a far distance especially when they like to move last second. Either than that keep your distance and do not stay on 1 person for too long leave them with overheal and try to spam everyone with the healing power.
 

Bio Medic Offline

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Yes I am. if you look on my workshop you'll find two very broken maps, and one unoptimized. half completed jb map. I've since improved, but im still learning
ooo, I'll take a look sounds interesting, I just map for the ZM server, I am soon going to start with ZE as well.
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Yes I am. if you look on my workshop you'll find two very broken maps, and one unoptimized. half completed jb map. I've since improved, but im still learning
From the looks of your workshop map it looks fairly detailed which could be the positive aspect of your map, however according to some players it seems as if they claim your programming could be faulty. But don't worry if you need help you can ask me or I'll give you a list of very helpfull youtubers that are popular sdk users.

3klik is a csgo mapper but he knows alot about other entities such as env_cubemaps, func_tanktrains, trigger_hurt, etc.

UEAKcrash is a tf2 mapper that has created some community maps for valve, hell explain about the basics to a map and how you can turn the gameplay better.

Also some advice, if you are map making and you want your maps to compile faster, use the nodraw texture. When rendered to a side of a fun_brush like a wall or floor, you have to place it where the player cannot reach or see. Basically the nodraw texture does not render a texture, instead it'll make it invisible to the map's geometry so the client can have a faster loading time and low fps in your map.
 
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