While looking over the jailbreak rules it is quite noticeable that it seems certain rules and regulations are either out of order, contradictory, or introduces terms that are not defined. This is not a new rules kind of thing. While obvious contradictions will be pointed out. Rules that do not contradict others will be put into the new rules because if I included that this post would be too much work. For editting: Black is utilized if the rule/section was not altered. Red is for rules that I am requesting being removed. Green is for the rules that I am requesting being added. Blue is for reasoning on why rules were changed. I had to cut this post in half because I hit the 30k limit. I will also be adding a "What the rules would look like if all suggestions were accepted" portion for ease of reading in the second comment as I hit the 30k words limit.
Introduction to Jailbreak:
Jailbreak is a game where BLU team, referred to as guards, and RED team, referred to as prisoners, struggle for control and freedom. Jailbreak is a game of cooperation, attention to detail, instruction following and strategy. One guard is given the authority as the Warden and commands both prisoners and guards. If a guard or prisoner does not follow the Warden's orders correctly or in time, that member is subject to the Warden's mercy. Guards work to assist as well as enforce the Warden's rule. The Warden and the guards work closely together to make sure that all prisoners remain in justified order. A victory for the guards is defined as ensuring all rebellions are crushed. Meanwhile, prisoners are aiming to either be that last prisoner or are intent on rebelling. Prisoner victories are defined by leading a successful rebellion hence the name, jailbreak. A mutual victory for both guards and prisoners is to have a single obedient prisoner. This single last prisoner is granted both a last request and a death request.
When the round boils down to its last legs, one lucky prisoner may stand out and be given a Last Request from the Warden, and will receive honorary treatment in the form of the Warden's mercy. If, however, one guard remains in the jail without his Warden, that guard will show no mercy to anything that moves.
Rules are organized in alphabetical order beyond the Terms of Service.
Added this if players did not know what jailbreak was.
Terms of Service:
By choosing to play on Wonderland.tf's Jailbreak servers, you, the player, agree to both read and comply by these rules. Failure to read or comply with our rules may result in a punishment. These rules are subject to change.
Added this because on other servers I played/staffed on stated that they never "agreed" to the rules. Mainly common sense though.
Axioms, Definitions, and Initialisms:
Minigames
Special Days / Rounds / Round Mini-games
General Rules
Warden Rules
Introduction to Jailbreak:
Jailbreak is a game where BLU team, referred to as guards, and RED team, referred to as prisoners, struggle for control and freedom. Jailbreak is a game of cooperation, attention to detail, instruction following and strategy. One guard is given the authority as the Warden and commands both prisoners and guards. If a guard or prisoner does not follow the Warden's orders correctly or in time, that member is subject to the Warden's mercy. Guards work to assist as well as enforce the Warden's rule. The Warden and the guards work closely together to make sure that all prisoners remain in justified order. A victory for the guards is defined as ensuring all rebellions are crushed. Meanwhile, prisoners are aiming to either be that last prisoner or are intent on rebelling. Prisoner victories are defined by leading a successful rebellion hence the name, jailbreak. A mutual victory for both guards and prisoners is to have a single obedient prisoner. This single last prisoner is granted both a last request and a death request.
When the round boils down to its last legs, one lucky prisoner may stand out and be given a Last Request from the Warden, and will receive honorary treatment in the form of the Warden's mercy. If, however, one guard remains in the jail without his Warden, that guard will show no mercy to anything that moves.
Rules are organized in alphabetical order beyond the Terms of Service.
Added this if players did not know what jailbreak was.
Terms of Service:
By choosing to play on Wonderland.tf's Jailbreak servers, you, the player, agree to both read and comply by these rules. Failure to read or comply with our rules may result in a punishment. These rules are subject to change.
Added this because on other servers I played/staffed on stated that they never "agreed" to the rules. Mainly common sense though.
Axioms, Definitions, and Initialisms:
- AFK - keyboard actions are forbidden. This covers only movement, un-afk taunts, voice commands.
- AFK - Keyboard actions are forbidden. Exclusions to this are chat and mic.
- AFM - away from mouse fully. This does not cover mic or chat.
- AFM - Mouse Actions are forbidden. Exclusions to this are chat, mic, and medic healing toggle.
- AFK AFM - away from keyboard & mouse fully. This command halts all movement & actions.
- LR - last request
- LR - Last Request. Last Request is given to the last obeying prisoner at the end of the round. Last Requests are received with a menu of options, included custom last requests. Last request does not transfer over maps. All custom last requests given from the last map are invalid.
- Warden Hogging - When one guard goes warden without waiting at least INSERT TIME HERE to let others go warden.
- DR - Death Request. Death Request is given to the last obeying prisoner at the end of the round. Death Request are a series of orders ordered by the prisoner who received the last request.
- FF - friendly fire
- FF - Friendly Fire. Friendly Fire is a setting that controls if teammates can injure each other. Friendly Fire can be enabled by the warden.
- CC - collisions
- KOS - kill on sight
- KOS - Kill on sight. A status utilized for rebelling prisoners meaning that they are to be killed.
- Bomb rush - travel without delays or detours
- Freehit - Injuring debuffing a prisoner without a reason that complies to rules
- Freekill - killing a red without reason
- Favoritism - When specific players are given an advantage or specific players are put at a disadvange. This definition may only be interpreted by staff.
- Freekill - Killing a prisoner without a reason that complies to rules.
- Baiting - when a blue gets in melee range of a red, generally. See vii. Baiting for more detail.
- Baiting - When a guard enters the melee range of a prisoner, or when a heavy revs mini-gun at reds, or when a sniper scopes on or near red. Baiting can also happen if guards enter an area dedicated to Prisoners such as cells or Red portion of Map Features. In this case, Prisoners may chase until the guard leaves the restricted zone.
- Ghosting - When a dead player gives away information or influences the round in any way.
- Last guard - When there are at least two guards on the guard team and all other guards have died. The last guard is allowed to freekill and freehit all prisoners. Should a Last guard wish to continue the round. He must swap to warden.
- Obby - Obstacle Course. A feature in maps that requires the prisoner to maneuver across obstacles in which failure can be fatal.
- Trivia - A feature in maps that includes an area with contestant podiums, a host podium, and often seating. This feature can be used for asking questions in the attempt to kill Prisoners who cannot answer the questions outright or fast enough.
- Rebelling- Refusing to comply with an order by the warden or attempting to flee, Standing in the armory door, or attacking guards beyond baiting. If a medic heals a rebeller they are also considered rebelling.
- Freeday - A round where prisoners are free to do whatever they like without being considered rebelling or being KOS. Exclusions count as entering armory or attacking guards. Freedays derived from LR have the option to restrict the freeday to one individual or only a few. In this case if individuals do any of the following their freeday status will be revoked: Blocking the guards from entering an area or path after being told to move, activating map feature button's, or rebelling.
- Hunger Games - A round where prisoners are released from cells and friendly fire is enabled. Warden has the options to restrict the area, forbid teaming up with other players, and may allow or disallow ammo usage. During Hunger Games, guards are not allowed to bait but are allowed to spectate. Warden must establish a win condition for prisoners which prisoners must attempt to complete.
- War Day - A round where guards group up in an area designated by the warden. Inmates may acquire ammunition and kill guards without it be considered rebelling. Warden must establish a win condition for prisoners which prisoners must attempt to complete.
- Pokemon Day - A round where both a designated prisoner, by Warden via math/TF2 question or LR, in which LR recipients can only designate themselves, and Warden are designated as "Pokemon trainers" while other prisoners and guards are considered "pokemon". Both "pokemon trainers" command their "Pokemon" to fight, fighting method designated by the warden or the LR. Warden may give commands before iniating Pokemon day but may not command the completion of map features. Warden may not interfere with pokemon fights in any way. Warden must establish a win condition for prisoners which prisoners must attempt to complete. Once a pokemon day is initiated, Pokemon fights must continue until the win condition is either completed or to the last man standing without interruption. Warden may not unwarden in a pokemon day.
- Hide and Go Seek Day - A round where Warden and guards remain inside armory for a minimum of 3 minutes while prisoners hide. Warden must establish a win condition for prisoners which prisoners must attempt to complete. Staff are given the choice to freeze the guards and warden during this waiting period. After the guards and Warden have waited the time constraint they may search and kill all Prisoners until the win condition is met. Prisoners may not hide in spots inaccessible to others.
Minigames
- Obby - obstacle course
- DR - deathrun
- Trivia - jeopardy or weakest link depending on the map you are playing on
Special Days / Rounds / Round Mini-games
- Games/Days must be explained fully every time they are played unless they are in the list below.
- Custom days may not infringe any of the reds protections under the rules.
- Red are free to do what they like. If they attack guards or enter armory they will be KOS.
- Guards cannot bait during this day.
- Must be played to completion.
- Hunger Games is a game mode where reds are set free and friendly fire is enabled.
- The Warden may restrict the area's allowed, forbid teaming and allow or disallow ammo.
- Blues may not bait but they can go spectate the game.
- Must be played until completion.
- A game mode where all the blues are sent to hide in a certain area and may not leave till they are last guard.
- Inmates are then allowed to enter armory to get ammo and kill blues. FF may not be enabled during this game-mode.
- Must be played until completion.
- Pokemon day is a day where reds and blu melee fight each other in a systematic 1v1 duel to either team's death with a trainer on both teams picking the fighters, warden is automatically blu team's trainer and must ask a question related to tf2 or math to pick who gets to be the trainer for red unless someone has picked themselves as trainer for LR. You may not pick anyone else but yourself as trainer when you get LR.
- Pokemon day can be chosen through LR or warden's orders, This day must be given at the start of the round and must be played to completion, orders such as out of cell rebel and lava day are allowed before doing pokemon day but you can not play any other minigame before initiating Pokemon day.
- During the pokemon fights warden may not activate any days that might disrupt a fighter in any way and must not give orders that will benefit one over the other.
- During pokemon day warden may not unwarden to become last guard and must continue pokemon until either team dies.
- Must be started at beginning of round, all blues are required to stay in armory for a minimum of 3 minutes.
- During which reds can hide after which blues may hunt and kill the reds.
- Admin if online can choose or choose not to freeze blues, Must be played to completion.
- Reds cannot hide in locations inaccessible to others.
General Rules
- In the Chretien Map, Guards may camp the Guard spawn as it is not armoury, any Prisoner entering is KOS, any Prisoner passing metal detectors is also KOS.
- If Prisoners are ordered to head to a warden maker it is implied that prisoners are to head to every warden maker until told not to.
- If warden says the line in front of cells, it is considered to be the first line in front of cells ergo the closest one.
- Deliberately spreading false info about the game/rules is against the rules.
- Standing in a cell door is not considered out of cell.
- Only Staff may initiate mic checks.
- Trivia may be done with either TF2 Questions or Question categories agreed by Warden and all non-rebelling prisoners in Trivia.
- RPS victories do not count as freekilling or rebelling by guards or prisoners, respectively.
- Sprayed lines may not be utilized both as a definition of a Warden's order nor as an act of compliance of a Warden's order.
- Games/Days must be explained fully every time they are played unless they are in the list below.
- Custom days may not infringe any of the reds protections under the rules.
- Blues may not Freehit/Freekill.
- Guards and Warden may not Freehit/Freekill.
- Outside of Death request and LRs such as The Purge or Rapid Rockets Day, BLUs may not teamkill.
- The same day may not be run three times in a row.
- Reds may hit and kill baiters, they may not chase them.
- Prisoners may hit and kill baiting guards, they may not chase them.
- Any prisoner that enters armory is KOS.
- If the warden has not given orders before the doors have opened it's a freeday.
- Upon warden death, it will be a freeday, unless a guard has taken his/her place after their death.
- Ghosting is forbidden. This means a dead person giving any info away or influencing game in anyway.
- Ghosting is forbidden. Exclusing being when there is no staff on to remedy the situation and a Guard, Warden, or Prisoner is delaying the round by the following: Not actively rebelling as a rebelling prisoner when there is another prisoner to receive LR, hiding as last guard, last prisoner hiding.
- The only exception to the ghosting rule is when a RED or BLU is excessively delaying the round (either not actively rebelling when the last non-rebelling RED is ready to receive LR, when a guard is hiding as last guard, or when a RED is hiding as last RED), and no staff are on to remedy the situation.
- Dead and Spectator cannot use Mic chat.
- Do not impersonate the warden(Giving orders as a normal guard or red).
- Only Warden may give orders.
- Rebels can be pardoned when their rebel status goes away,
- Rebels may be pardoned when their rebel statues goes away.
- they are auto pardoned if it went away and no one saw them kill or hit the guard.
- Freedays however are not eligible for last request under any circumstance.
- Prisoners with freeday are not eligible for a last request or a death request.
- No hiding in areas you cannot be found, e.g secret rooms that only work once
- Blues cannot medic or armory camp.
- Guards may not remain inside the medic area of effect or within the armory for INSERT ALLOWED DURATION HERE
- Do not delay the round or stall the round.
- Do not abuse any exploits / glitches, instead notify any of the admins or make a thread on the forum.
- Destroying buildings is not KOS unless warden specifies such.
- Guards and Wardens may not kill reds with map exploits such as doors, in the case of accidents the blue should slay themselves.
- Medics assisting rebellers are considered rebellers themselves.
- Players may not speak over warden, the sole exception being an admin.
- Orders/days that force taunts and meat grinder are both banned. (RPS for LR is an exception to this)
- Orders/days that force taunts are banned.
- Trivia may be done with either TF2 Questions or Question categories agreed by Warden and all non-rebelling prisoners in Trivia.
- If you leave the cells via any method before the cells open, you are auto KOS.
- You must be AFK to ask for a repeat, and remain AFK for that repeat.
- You must use the '!r' command to ask for a repeat.
- You are always allowed to ask for a repeat, even if it means postponing a current order. (For example typing !r whilst crouch walking).
- If a prisoner leave the cells via any method before the cells open, you are auto KOS.
- Prisoners must be AFK to ask for a repeat, and remain AFK for that repeat.
- Prisoners must use the '!r' command to ask for a repeat.
- Prisoners are always allowed to ask for a repeat
- The admin room on JB Final and the top of box game on JB Minecraft are banned spots.
- The Admin room on JB final and the top of box game on JB Minecraft are restricted to all players.
- Prisoners are not allowed to chase baiters
- Favouritism is strictly forbidden.
Warden Rules
- The warden must have a tolerable/satisfactory microphone for others to hear clearly.
- Commands only apply if said through voice-chat.
- Warden isn't allowed on freedays.
- Warden may not order Prisoners to couch consistently
- Warden may not forbid Prisoners from speaking in chat.
- Friendly fire such as cell wars is permitted but can only be used every 3 days.
- Friendly fire may only be enabled once every three days.
- The warden cannot give an order to kill another guard.
- The warden cannot give impossible orders, trick orders are allowed.
- The Warden may not give orders impossible to complete.
- The warden cannot give orders which force the death of a red. For example, "run into the sawblade."
- The warden cannot lie.
- The warden must give one repeat per order, unless a red doesn't request it.
- The Warden must give at least one repeat per order.
- Do not be AFK, doing this can delay the round.
- Warden can only reset traps if death run is being done a second time.
- Warden and Guards can only reset traps if death run is being done a second time.
- A wardens order is overwritten by new orders if they contradict each other, the exception to this being if the order is a day.
- You may force an Engineer to move/destroy his buildings with a proper reason.
- Orders with multiple negatives are not permitted.
- You may not require a red to finish any order/minigame to get LR. It should be given as soon as the they are the last red provided they haven't rebelled.
- Warden hogging is forbidden, all blues must be given a chance to go warden.
- The last standing warden may choose if he wants to kill all red team players or if he wants to finish the round without killing every red team player.
- However once he picks one he is committed to it, you must also !uw in the case that you plan to kill all.
- Warden may not order: First prisoner to ACTION HERE gets LR.