There is rather a big problem with props on map zom_panic_FIXV2_IG on ZombieMod 2.0 servers. I'll present screenshots.
(The RED players are stuck in the vending machine.)
Props are blocked in place with engineer's buildings (mini-sentry gun behind a standing vending machine and dispenser behind the laying one.)
As seen on these screenshots, movable props (such as vending machines and sofas) are used as an obstacle that block the entrance completely. It wouldn't be a problem, if these were easily moveable (and removable). It also doesn't help that you can block those props with engineer's buildings. In addition, you can easily get stuck in them. I noticed few interesting things about them:
Proposed sollutions: Either remove this map from map rotation (that would be the best solution, as there is another version of this map without those props in map rotation) or add a specific rule forbidding using props to block entrances.
(The RED players are stuck in the vending machine.)
Props are blocked in place with engineer's buildings (mini-sentry gun behind a standing vending machine and dispenser behind the laying one.)
As seen on these screenshots, movable props (such as vending machines and sofas) are used as an obstacle that block the entrance completely. It wouldn't be a problem, if these were easily moveable (and removable). It also doesn't help that you can block those props with engineer's buildings. In addition, you can easily get stuck in them. I noticed few interesting things about them:
- You can barely move them with hitscan weapons, projectile weapons seem to do nothing to them. In order to move them, using melee weapons are the way to go.
- Any player can get stuck in them, when the other person pushes the prop into the position the player is located in. Sometimes you can free yourself from them by hitting those props with melee weapons in order to move them from yourself, but it's no use, when the prop is either blocked by a building or another prop.
- Props don't collide with each other.
Proposed sollutions: Either remove this map from map rotation (that would be the best solution, as there is another version of this map without those props in map rotation) or add a specific rule forbidding using props to block entrances.