Due to speculation of other people in the Zombie Escape community, I can't fathom the animosity of Demoman in the beta-development of Zombie Escape. It's still in need of a nerf due to it's ability to use its charge on its secondary, mostly on the Tide Turner. It's hard to escape a charging Demoman when a player, not my personal character, doesn't have sufficient enough aim to be able to counter the Demoman. Although there is a strong knock back to some weapons such as shotguns, again aiming is still a strong push back towards new recruits in the Zombie Escape mod. The ability of Demoman should still be a positive one for players who want to play him, but being able to take down players with one hit (due to infection), is an overpowered competition between the players.