A corridor parkour map that has a secret where reds can enter blue spawn and kill the activator (if I'm thinking of the right version, it has been a while since I absolutely refuse to play on this map. I'll decompile and take a look later). Yes the map is a challenge, and I'm sure that's what they were going for, but compared to other parkour maps, this one doesn't feel rewarding when you beat a difficult area. Furthermore, even if you beat the map, all the endings are a bit crap, so even beating the map feels like a waste of time.
As for the argument of new players, yes it's obvious where they have to go, but I think it's a bad example of what deathrun is and/or can or should be. Safety first does a good job at showing off what deathrun is; it's clearly a place with a hazardous environments that you need to survive. Bearun, a loooong corridor map where traps are obvious only about 50 percent of the time. Other 50 percent, you don't know if it was your fault of if the activator did something.
Side note: yes I know, me complaining about corridor maps is a bit hypocritical, but since the days of multirun I've improved.
TL;DR I really really dislike this map. I have full respect for the creator and whatever, but the map, I absolutely despise. -1