With a previous thread I made about completely removing the Pyro nerf (screenshots of it shown in the spoiler below), the conclusion reached was to remove the increased ammo depletion. That was a step in the right direction in my eyes, but I still think we should remove the afterburn immunity on REDs.
The reasoning that Pyro was nerfed in the first place I find questionable. The nerf was placed because Pyro has great potential to mass freekill. While I don't disagree it does, I do not think a class should be nerfed because of this. Many other classes and specific weapons have great potential to mass freekill, such Demoman, Soldier, and the Machina for Snipers. I do not think it's fair that we are removing a vital quality of a class just because it has potential to cause issues. As I explained in the aforementioned thread, the afterburn compensates for lack of immediate damage the Pyro can inflict.
"But it can cause freekills even after the freekilling Pyro is slain."
Yes, it can, but so? If a staff member is on, he/she respawns freekilled users anyway, and if one is not on then Pyro's afterburn isn't a game mechanic that causes a tremendous amount of chaos as much as...well just how a lot of other things in Jailbreak. (I mean, Jailbreak is fundamentally just a deck of cards.)
Again, I don't think it's fair to remove Pyro's afterburn to prevent some freekill instances, as the same amount of damage can be caused by a tremendous amount of other things. For example, you could argue Pyro's airblast should be removed because it can be used to easily freekill REDs in mini-games. Same thing could be said with explosives too because of knockback. Should those classes be nerfed because of that? No.
The reasoning that Pyro was nerfed in the first place I find questionable. The nerf was placed because Pyro has great potential to mass freekill. While I don't disagree it does, I do not think a class should be nerfed because of this. Many other classes and specific weapons have great potential to mass freekill, such Demoman, Soldier, and the Machina for Snipers. I do not think it's fair that we are removing a vital quality of a class just because it has potential to cause issues. As I explained in the aforementioned thread, the afterburn compensates for lack of immediate damage the Pyro can inflict.
"But it can cause freekills even after the freekilling Pyro is slain."
Yes, it can, but so? If a staff member is on, he/she respawns freekilled users anyway, and if one is not on then Pyro's afterburn isn't a game mechanic that causes a tremendous amount of chaos as much as...well just how a lot of other things in Jailbreak. (I mean, Jailbreak is fundamentally just a deck of cards.)
Again, I don't think it's fair to remove Pyro's afterburn to prevent some freekill instances, as the same amount of damage can be caused by a tremendous amount of other things. For example, you could argue Pyro's airblast should be removed because it can be used to easily freekill REDs in mini-games. Same thing could be said with explosives too because of knockback. Should those classes be nerfed because of that? No.
If this doesn't all show, then I'll edit in an Imgur album link instead. Hopefully it will though.