Hi everyone, I'm new here and thank you for the warm welcome to your community. I am writing this post because I want to share with you my first created map called: dr_polish_adventure. It would be nice if you could rate my map and possibly add it to your Deathrun servers. The map was updated...
Idk what is happening but there is strange exploit on dr servers where red or blu can use explosive thing's (bomb for example) (or cover them in jarate or give bleed effect) to kill death or people on spawn. This need a fix because it breaks the game.
After the weapons got added demoman can use stickis and it can break some traps like they will fly around the map or something. I wasn't able to record this because we don't play on map like this for now but can you disable them? It rly breaks the game.
after the sapper got removed the disguise kit have appeared and now spys can use it to disguise them self as enemy player and sentrys won't kill them when it's a trap
spys can use sapper in deathrun to sap sentry guns on traps or motivators and then it make that it cant kill you or breake the motivator Idk why the site is not allowing me to attach a video to this post so i add a photo sentrys on it are sapped
Myself and Coronarena (the map creator), don't understand why it has been removed from the deathrun server? May we have it re-added please? If not please provide an explanation as to why it was removed from the map rotation. Thanks
This exploit is alowing people to return to play when changing team to blu as alive red member in dr and then switching back to red very fast then to do it again reconect is needed it ruins playing as death when someone exploit to respawn
The deathrun servers currently use the first past the post (FPTP) voting system to vote for each map change, in which the map that gets the most votes wins, which sounds simple enough and fair in theory. However, in practice, this often allows less than 50% of players to select the next map...
This is a suggestion mixed with a bug report really. Reason for wanting it updated: This nice little exploit. Quite obviously, it can delay the round, especially if they're the only one left. Good news is that they're not exempt from being teleported for the end minigame, but still, an exploit...
Here's a little example of why I think you should. Image. There's also the possibility on maps like multirun that death could be killed by stickies or pipes being thrown over the wall and the fact there is no roof there (I hope to fix that eventually, but my point still stands on safety...
Hales / Wardens should get their own ranking system. Like a popularity poll. The more you are liked / disliked, the more likely you are to be Hale / auto-balanced / not auto-balanced. I think this is a good idea because it will stop free-killers, stop Hales who say it's a free-run and then not...
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